There are some cases - especially the giant spider levels - where the creatures can be heard through the walls and really can get creepy. So while EotB looks completely dazzling, when compared to the DOS version the differences are subtle except for the fabulous ending if you’re playing the Amiga version.Īlso worthy of note is the excellent sound effects in the game. By the time Eye of the Beholder hit store shelves Amiga still had a technological advantage over most DOS machines, but the gap was finally starting to close. Congrats, yo!īack to Dungeon Master which stunned the gaming world five years earlier in 1986/87, five years in computer terms is a figurative lifetime. The DOS version? Gamers get a few sentences of text before being dropped to a DOS prompt. But if you manage to finish the game only the Amiga version offers a very cool animated outro sequence to reward players. If we did the Pepsi Challenge between the Amiga and DOS, most would likely lose or simply get lucky. While the designers only worked with 32 colors per level, they did a remarkable job with the tools at hand (the DOS version had far more colors with 256 total, but you probably won’t notice much of a difference). It is worth noting right off the bat before we get into the nit-picky details that the Amiga version of Eye of the Beholder is the best version out there for any platform. But it does do a lot of little things very well while also taking a few steps back. Beyond the obvious graphical upgrades, though, it doesn’t exactly innovate. It is without question fun to look at and listen to and most importantly to play. EotB provides a gorgeous new layer of color and detail to the ethos Dungeon Master invented. As you flip see-through plastic pages you add layers of nerves, organs, and so on until you build a whole person. Holy crap this game looks and sounds great.Īt a high level the visual advancements of Eye of the Beholder (EotB) remind me of one of those old illustrated encyclopedias of the human body where the first base page is a skeleton. As such the designers at Westwood Studios had plenty of time to really learn and exploit the Amiga’s strengths. Eye of the Beholder is a straight-up clone.Īlbeit it’s a clone made five years later. Eye of the beholder video game software#In fact, it’s so exactly similar to Dungeon Master, I can’t help but wonder if some folks walking into a Babbage’s or Software Etc store back in the day thought they were looking at highly overdue Dungeon Master 2 before realizing this game was an entirely “new” franchise. Eye of the Beholder, released by SSI in 1991, is a first-person dungeon crawler created in the same style as the innovative 1986 masterpiece Dungeon Master.
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